First of three videos covering my workflow for making a simple mid-poly "green canyon," using Blender and limited settings in World Machine 2. Since I'm using Blender and since World Machine 2 has a free Basic Edition, anyone can try what I show here. I used a mouse in this just to show it can be done. All assets in the corresponding source files are released under Creative Commons Attribution 3.0. And the second video is in production. Just thought I'd share it here, since it will be game-related by the third video, where we convert this terrain usable as a game scene for the Unity game engine.