|My past two weeks in a nutshell...|
Sorry for the long pause there (it's been almost two full weeks since I've last posted something here), but I've had to deal with some stuff. Yeah, just stuff. I've had to work with major Internet issues lately (like my Internet being off for almost a whole week and experiencing absolutely frustrating dropped signals when it's on), my Wacom graphics tablet is damaged and out of commission (I'll need to get a new one), and my computer's been strangely freezing and crashing a few times lately for no reason I can find (all to my greatest frustration).
But there's also been some good things that have caused a delay lately, chiefly with the news of Unity 4 coming soon, promising some features I've been waiting a long time for and that causes me to readjust plans (again). Also, I'm finishing up the game design document (which was supposed to be finished like two months ago, I'll admit, but got pushed aside to production work), which will be provided to those who would be interested in joining Team PolyKhrome when I start recruiting. And finally, besides just some more character models I'm working on, the demo itself really just needs some character animations, some more textures to complete the terrain, and enough game logic to present the basic gameplay mechanics, and it'll be done enough to display on Indie DB and polished enough provide for our Kickstarter (if all goes well with no more delays) sometime next month.
I'm preparing to upload some shots of stuff I've been working on for the time throughout the past two weeks. And even though my graphics tablet is out of commission, I'm taking advantage of some other techniques to get as much of the job done as I can until I get another tablet as soon as possible. But hopefully, aside from texturing, hopefully I won't need it too much for the completion of the demo. I still want to get my Kickstarter going next month. I never meant to be late with starting the Kickstarter for Cyka, but so unexpected delays have come my way, all I can do is adapt to them. But some things have made the delays worth the wait, such as the news of the upcoming Unity 4, which I'll be talking about more in a separate post.
Anyways, that's all for this post. I've got several more posts to do today, so I'll keep this one brief. Thanks for checking back over the last two weeks, and sorry to keep you waiting. But hopefully, from what I've got to show soon, you'll think it was well worth the wait.