If you're not an indie or hobbyist game developer, then you're not going to care about this one too much. But if you are, then this might be of some interest to you.
We're opening a new page devoted to our game assets for sale. It's going to be through a division called Powerhouse Game Assets (or simply Powerhouse). This is just so we can focus our attention on our games here at PolyKhrome, and on our coming assets at Powerhouse.
The assets from Powerhouse will be developed with the indie game developer in mind, and as indie game developer, PolyKhrome knows a lot of those needs personally. We make what we need (such as the clothes-modeling program I've been organizing, for instance) and we know that others will appreciate what we are and will be producing.
The assets will range from everything such as 3D models, environments, music, textures, scripts, detailed content packages and even full basic game starter packs. And we're providing assets for many kinds of game engines, including Unity, UDK, CryEngine 3 SDK, and Spring RTS Engine. 2D game engines will be later supported. The assets will be variously available in a number of asset marketplaces, such as the Unity Asset Store, Envato, TurboSquid, and 3DExport.
The majority of the content will be game-ready, and the prices for our assets will be priced with the indie developer in mind. We'll even offer a royalty-based plan option that will be available when we begin with showcasing assets, because we know that sometimes you've got to start with nothing to make something.
The money we make from assets will go towards our own game development, and even some of the game assets from our own games will be made available as assets to use, typically provided with alternative textures in addition to the original textures.
As for the name, I like the name Powerhouse because it describes our we're going to be with our assets production. I already have the kind of logo in mind for it. And I think I just have a thing for ten-letter words that begin with P, has an H in the middle, and ends with E.
We're looking to have our first assets put up this week. If you visit the site, please excuse the mess--we're building something here.
- Brian
Showing posts with label game assets. Show all posts
Showing posts with label game assets. Show all posts
Tuesday, June 12, 2012
For Developers: PolyKhrome introduces Powerhouse
Labels:
Brian Lockett,
game assets,
Introduction,
kudos if you read the labels,
now open,
Powerhouse,
Powerhouse Game Assets,
ten-letter words
Thursday, June 7, 2012
Update: Podcast is recorded and a few other updates
The first PolyKhrome podcast has been recorded and will be a podcast available sometime tomorrow. The chief developer (um, me) talks about the details of the game, including descriptions of the gameplay, the plot of the story in Story mode, some of the visual style of the game, as well as some as a little details about some development planned for the game. The podcast is being edited and will be available by noon tomorrow.
There will also be some new concept art posted tomorrow, some as 2D illustrations and some as 3D. There's a whole lot of concept art and screenshots coming pretty soon, as PolyKhrome goes into overdrive in development of these two demos. More development screenshots will be posted as well.
Starting tomorrow, PolyKhrome will be posting up available two positions on Unity forums for developers. For the time being, the positions will be for an additional game artist for 3D assets, as well as concept designer for 2D designs. An additional programmer will be sought later.
Finally, our first video is currently in production and will be available on our YouTube Channel very soon (which will be getting a face lift as well). This video will be showing the development of one of our models for the demos. This marks the start of an exciting time for PolyKhrome, as we will be using YouTube extensively in following the development of this game.
- Brian
There will also be some new concept art posted tomorrow, some as 2D illustrations and some as 3D. There's a whole lot of concept art and screenshots coming pretty soon, as PolyKhrome goes into overdrive in development of these two demos. More development screenshots will be posted as well.
Starting tomorrow, PolyKhrome will be posting up available two positions on Unity forums for developers. For the time being, the positions will be for an additional game artist for 3D assets, as well as concept designer for 2D designs. An additional programmer will be sought later.
Finally, our first video is currently in production and will be available on our YouTube Channel very soon (which will be getting a face lift as well). This video will be showing the development of one of our models for the demos. This marks the start of an exciting time for PolyKhrome, as we will be using YouTube extensively in following the development of this game.
- Brian
Labels:
2D,
3D,
Brian Lockett,
concept art,
concept designer,
game assets,
hiring soon,
illustrations,
podcast,
PolyKhrome,
programmer,
YouTube
Thursday, May 24, 2012
Free terrain maps heading going to the Unity Asset Store today
We're releasing several terrain maps freely available at the Unity Asset Store a little later today. Few of them we created to use in our game demos. They'll be untextured and without additional props but free for any use, even commercial (just as long as you don't reproduce exactly our landscapes from the game!). We can spare to freely share a few maps, since there'll be over 100 more in the game!
PolyKhrome will periodically release free assets from our game Cyka available at the Unity Asset Store and TurboSquid, and BlendSwap. We like to share some of our work with others, and encourage people to use them in whatever creative ways they can imagine. You can expect more releases periodically in the future. And hey, we'd love to hear from you about how you used them! Post them on our Facebook page! Enjoy!
- PolyKhrome Team
[5/25/2012] Update: Bare with us, folks--we've decided to provide some detail assets to the free untextured terrain maps, such as rocks and trees. We're also uploading a package of 3 large maps for purchase at $10 that are fully-textured, loaded with animated and static props assets, low-poly and ready for any game production. We'll post them up on the Unity Asset Store at the same time and post up a link to them both when we're done.
PolyKhrome will periodically release free assets from our game Cyka available at the Unity Asset Store and TurboSquid, and BlendSwap. We like to share some of our work with others, and encourage people to use them in whatever creative ways they can imagine. You can expect more releases periodically in the future. And hey, we'd love to hear from you about how you used them! Post them on our Facebook page! Enjoy!
- PolyKhrome Team
[5/25/2012] Update: Bare with us, folks--we've decided to provide some detail assets to the free untextured terrain maps, such as rocks and trees. We're also uploading a package of 3 large maps for purchase at $10 that are fully-textured, loaded with animated and static props assets, low-poly and ready for any game production. We'll post them up on the Unity Asset Store at the same time and post up a link to them both when we're done.
Labels:
.obj files,
Blender,
BlendSwap,
free,
game assets,
PolyKhrome,
terrain maps,
Unity Asset Store,
untextured
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