Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Wednesday, June 27, 2012

Update: Some new screenshots and concept art

Untextured Cyka model on terrain
Yeah, this terrain is huge.
Hey, a brief update: Check out the Screenshots and Concept Art pages to see some new pics.  Their textures are not yet finished, so I just left them untextured for their showing just for now.  And please don't mind the funky placeholder textures of the green montane terrain and basic color of the canyon terrain--I'm still painting their textures and I don't want to show them just yet (hey, textures take time!), so I used the simple and crude in-game-engine texturing just to make it easier to see the Commander Cyka model.  More pics are on the way, and video showing my production of this is being compiled..

- Brian

Sunday, June 10, 2012

Update: Some development concept designs up

A Knight Faction unit's helmet falteplate
Next time you see me, I'mma be finished and awesome!

This will be a brief one here.  There's some development concept shots on the Concept Art page.  It's just few pieces, and again, they're in developmental stage.  They're undergoing design refinement, sculpting, retopo (making it a low-poly mesh), and texturing, and incorporated with other designs.  There are several designs being finished at one time.  I meant to post something earlier today, but I simply lost track of time (I'm one busy guy).  But there are more shots on the way, concept art, finished shots, and in-game demo shots.  Meanwhile, terrains still need more texturing, and so they are next.

-Brian

Thursday, June 7, 2012

Update: Podcast is recorded and a few other updates

The first PolyKhrome podcast has been recorded and will be a podcast available sometime tomorrow.  The chief developer (um, me) talks about the details of the game, including descriptions of the gameplay, the plot of the story in Story mode, some of the visual style of the game, as well as some as a little details about some development planned for the game.  The podcast is being edited and will be available by noon tomorrow.

There will also be some new concept art posted tomorrow, some as 2D illustrations and some as 3D.  There's a whole lot of concept art and screenshots coming pretty soon, as PolyKhrome goes into overdrive in development of these two demos.  More development screenshots will be posted as well.

Starting tomorrow, PolyKhrome will be posting up available two positions on Unity forums for developers.  For the time being, the positions will be for an additional game artist for 3D assets, as well as concept designer for 2D designs.  An additional programmer will be sought later.

Finally, our first video is currently in production and will be available on our YouTube Channel very soon (which will be getting a face lift as well).  This video will be showing the development of one of our models for the demos.  This marks the start of an exciting time for PolyKhrome, as we will be using YouTube extensively in following the development of this game.

- Brian