If you're not an indie or hobbyist game developer, then you're not going to care about this one too much. But if you are, then this might be of some interest to you.
We're opening a new page devoted to our game assets for sale. It's going to be through a division called Powerhouse Game Assets (or simply Powerhouse). This is just so we can focus our attention on our games here at PolyKhrome, and on our coming assets at Powerhouse.
The assets from Powerhouse will be developed with the indie game developer in mind, and as indie game developer, PolyKhrome knows a lot of those needs personally. We make what we need (such as the clothes-modeling program I've been organizing, for instance) and we know that others will appreciate what we are and will be producing.
The assets will range from everything such as 3D models, environments, music, textures, scripts, detailed content packages and even full basic game starter packs. And we're providing assets for many kinds of game engines, including Unity, UDK, CryEngine 3 SDK, and Spring RTS Engine. 2D game engines will be later supported. The assets will be variously available in a number of asset marketplaces, such as the Unity Asset Store, Envato, TurboSquid, and 3DExport.
The majority of the content will be game-ready, and the prices for our assets will be priced with the indie developer in mind. We'll even offer a royalty-based plan option that will be available when we begin with showcasing assets, because we know that sometimes you've got to start with nothing to make something.
The money we make from assets will go towards our own game development, and even some of the game assets from our own games will be made available as assets to use, typically provided with alternative textures in addition to the original textures.
As for the name, I like the name Powerhouse because it describes our we're going to be with our assets production. I already have the kind of logo in mind for it. And I think I just have a thing for ten-letter words that begin with P, has an H in the middle, and ends with E.
We're looking to have our first assets put up this week. If you visit the site, please excuse the mess--we're building something here.
- Brian
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