Friday, March 21, 2014

PolyKhrome just got Unreal...


This is a brief but powerful update: Very soon, PolyKhrome will be an Unreal Engine 4 developer!

And we couldn't be more excited.  Stay tuned for more updates soon in Q2 2014.

2 comments:

  1. We realize that many of our visitors follow our developments using Unity. We will continue to use Unity for select titles, especially in light of the announcement of Unity 5. We haven't lost sight of the value of Unity.

    However, Unreal Engine 4 is our primary engine of choice now.

    We've been waiting for something like this since the beginning, and we couldn't be happier with Unreal Engine 4's indie-accessible license. We've already started our migration with Unreal Engine 4.

    Unreal Engine 4 is a wonderful game engine and its new license seals the deal with us. We've been hoping for something like this for years: Powerful engines, better licenses.

    For our kind of ambitious games, we're ecstatic to deliver them with the most ambitious game engine.

    A new era of AAA indie game development has suddenly dawned recently, with the world's most powerful game engines being made fully-available to indie developers under very friendly licenses.

    PolyKhrome intends to help usher in this new age, motivated by imagination, governed by passion, and powered by Unreal Engine 4.

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