This is an early announcement, but I'm currently working on a set of five addons scripts for Blender. Here's a rough summary of what I'm calling the Fantastic Five:
- Project Coalescence, a full-featured true remeshing toolkit.
- Project Plasma, a full-featured rapid retopology toolkit.
- Project Threads, a full-featured clothing creation toolkit.
- Project Kilauea, a full-featured terrain generation toolkit.
- Project Fluxus, a full-featured motion graphics toolkit.
They are as exciting as they sound. I'm working on a set of scripts that will utilize all the latest advances of Blender 2.6, integrate them to work together as seamlessly as possible, and push them farther than they've ever been as tools, as well as feature plenty of original innovations.
I'm personally developing the tools I myself have longed need for streamlining game development. I have heavy games I'm developing and I need heavy tools. Even though I do own use other tools to complement Blender, having a streamlined one-stop shop for most of my work will prove most invaluable.
When I'm done with it, Blender will be a tool highly-optimized for streamline game development and animation I'll outline my Fantastic Five in more detail in another post later. I might even produce a design document to invite other developers to aid my development.
Naturally, as I do have several other projects I'm working on all at once, this will take some time to do. Right now, SeVer is my top priority. But if demand proves high enough, I can set it higher as a priority (even though it's already pretty high as a priority).
But I'm getting ahead of myself here. One step at a time. Today, an introduction. These are what I'm working on, in addition to my games.