Tuesday, August 14, 2012

Technical difficulties @_@

Please excuse me' technical difficulties
Not an actual picture of my situation...yet.
It's been a crazy past month, but I've finally got my computer back to seemingly functional order.  It got infected by some kind of malware that even Malwarebytes couldn't even detect. It took me about a month of trying to search through all my files to detect the problem, and eventually, I just had to save what I could to an external hard drive, start my computer all over again, and re-install all my programs and settings.   And yes, it takes a month to do that!  One frustrating month.

Anyways, even though my computer's crashed twice since I've done this complete re-install of everything (and I'm not quite sure as to the exact nature of those crashes yet--whether they're related to my previous problem or something else completely coincidental), I think it's working well enough to resume my work here again.  Right off the back, I can show you some of the assets I've been creating, and in a very cool way.  (I've been waiting a while to finally use this--just click on the cube icons to start the interactive viewers.)

Here's another one (one I've had for a while now).

Expect more of these.  Play around with them.  Have a blast.  (Also expect some web browser applications posted here soon enough.)

Onward to other news:
  • My new website for my game assets and custom assets division for PolyKhrome, Powerhouse Game Assets, is now open to previewing, though it's still in development and being updated.  This will help PolyKhrome generate revenue to go towards the game development, and, well, until the Kickstarter is started.
  • I'm still building my team, and it's just a matter of finding time to organize that time.
  • I'm organizing my Cyka assets to throw together a demo, to whet some appetites out there.  That's still going well, and pretty soon (for the millionth time, I know), I'm drawing closer to my goal of a Cyka Kickstarter.
  • I'm working on a side game project designed to be a casual game--again, for revenue.  But it's still fun.  And it'll be some reduced in scope and size and of a different style of gameplay than Cyka.  A little refresher to cleanse my palette of Cyka from time to time.
Anyways, thanks for hanging with me, and for the 1,000+ views thus far (and think--I haven't even promoted this site very much yet!).

- Brian

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