Thursday, May 31, 2012

Introducing the Leap (and perhaps the start of a beautiful friendship)


PolyKhrome is interested in this technology!  The developers of the Leap are providing free software developer kits to registered and qualified developers, to have more software utilize this revolutionary device (which, by the way, is planned to be priced at a mere $70).  This strongly interests me as a developer, and immediately brings to mind some great uses for our next games.

For instance, Deuces Wild! is a secret agent game where you'll get to play around with all sorts of gadgets at your disposal developed by A>C<E, where gamers will be able to use Wacom Bamboo tablets, touchscreen tablets and microphones as input devices--the Leap goes right down the alley of a game like that!  I think this is just the tip of the iceberg, though.  In our upcoming game Dis_connected, players will be controlling their mech units from within at times, switching to the perspective of operating the machine as a mech pilot in the real-time battle encounters.  You can start to see the sheer potential this technology has for gaming.  Even indie games.  At the Leap's planned price and availability of the SDK, I'd say this is something every indie game developer should seriously consider.

Not to mention, you can just imagine how useful the Leap would be in the actual game development process itself--the technology was born out of a need to make working with 3D modeling programs work easier.  The Leap is more intuitive than the keyboard, more accurate than a mouse, and more sensitive than a touchscreen.  (You can see it more in action here.)  This is easily the most revolutionary step in user interface for computer technology to come along since the invention of the mouse.  And while I personally don't think it'll completely replace the keyboard and mouse, I think it'll certainly be an addition we simply won't live without (it's certainly a small enough device to accompany the keyboard and mouse)!

I can personally say that this company will be strongly considering becoming a developer for the Leap down the line, especially since this company will be developing its own game engine and other game development-related software soon.  We like using game engines, but we'd like to use a customized solution.  But in any case, expect to hear more about this technology in the media--and our concept usages of it for games on this blog--later down the road.  For now, you can visit their website for more information and to pre-order the Leap.

- Brian

No comments:

Post a Comment