Powerhouse is almost finished! |
Hey, folks. It's been a while, but it's been quite a busy while for PolyKhrome. I've got a lot of assets created for the Cyka demo, some development video of me making these assets almost ready to share, and I've got some of the basic framework for the gameplay up and going, and I will show them...as soon as I can remove the vicious malware that's plaguing my computer. -__-" {Of course!}
Yep, my PC's sick. I'm writing this post with my netbook, which thankfully I still have, and all of my files seems to be okay on my infected computer (that is, when I can log in long enough to see them before the computer totally freezes up). I'm running every reliable malware scanner I can find. As I've got over 800 GB worth of occupied hard drive to deep-scan through, and my computer begins to freeze up after about 30 minutes or so, it's taking a while to do this via a series of smaller custom scans. Anyways, when this minor setback is over, I'll compile my work done so far and post up a preview demo of, well, my demo. Demo of a demo. Funny.
But that's not all I've been doing all month of July--I've also been working on the Powerhouse Game Assets website, which is relocating and almost ready for business. The picture above is from my tiny netbook, so it's truncated a bit there. Selling game assets will greatly help with Cyka development (some people make up to $100K a year selling assets!), so it's been a top priority for me, as well as this demo.
Some other good news is that since Steam will be supporting Linux pretty soon, expect Cyka: Steamed Edition for Linux as well as Windows and Mac. Also, I'm involved in a couple other side projects, including a Community Game project being lead by Peripheral Games (my iOS game idea won the contest they were holding), working on the development of a game clothes creator program, as well as producing a fan-created animation for my previous engagement of Operation Moogle--all of which I'm using to bring more attention to Cyka.
Cyka will come to OUYA. |
And finally, I thought about it for a while, and I finally decided that PolyKhrome will put Cyka on the Android-based OUYA when the game is finished by next year, even with some exclusive content. It's a risky console to support, but it's something I think might be worth the chance (and for $99, the price of that chance isn't too bad at all). I still have some questions about OUYA, like how are they going to promote creative quality games away from an inevitable sea of mediocre unambitious games and shovelware. But, in any case, Linux fans are really growing in buying indie games right now, over 43,000 OUYA owners will be looking for games next year, and PolyKhrome really can't afford to miss this sweet opportunity, as risky as it might be. In fact, I am confident Cyka can be a big hit on OUYA--if it lives up to its potential.
Anyways, just wanted to check back here, just to let you all know that the game's development is still alive and well. So stay with me, folks--we're progressing. ;-) (And I do mean a "we" pretty soon--I've got some prospect developers for Team PolyKhrome.)
- Brian
No comments:
Post a Comment